perm filename CHARS.B[AM,DBL]9 blob sn#481079 filedate 1979-10-10 generic text, type C, neo UTF8
COMMENT ⊗   VALID 00017 PAGES
C REC  PAGE   DESCRIPTION
C00001 00001
C00003 00002	Name: THORN	Owner: Doug Lenat	Experience: 70837/64397/64397		8/8/79
C00010 00003	Equipment:	
C00016 00004	Name: ARWEN	Owner: Merle Lenat 	Experience: 29105/26459
C00022 00005	Equipment:	
C00027 00006	Name: ARWEN	Owner: Merle Lenat 	Experience: 27565/25059
C00033 00007	Equipment:	
C00038 00008	Name: ADRIANA	Owner: Merle Lenat 	Experience: 45542/45542
C00043 00009	Equipment:	
C00047 00010	Name: MORRN	Owner: Doug Lenat	Experience: 36,023
C00051 00011	Equipment:	
C00054 00012	Name: GAILI	Owner: Merle Lenat	Experience: 20477
C00057 00013	Equipment:	
C00060 00014	Name: REINA  	Owner: Merle Lenat 	Experience: 719/654
C00063 00015	Equipment:	
C00066 00016	Name: LLARN	Owner: Doug Lenat	Experience: 35020/35020
C00070 00017	Equipment:	
C00074 ENDMK
C⊗;
Name: THORN	Owner: Doug Lenat	Experience: 70837/64397/64397		8/8/79
Class: Th/MU/F	Level: 8/7/5(6)		Alignment: C.N.		Race: Elf  

Strength   Intelligence   Wisdom   Constitution   Dexterity   Charisma
 11 (19)        12          10          14           18           8

Hits: 	47    (Includes +4 Crow, and previous CON 15 pluses)
	      5/2/10  6/4/7  4/3/8  3/4/9  3/2/7  5/4  4/4  4/
Damage:
Gold: 60795	Carried: 10cspge; MM sack of gems (5000tot); MM jewels (15000tot)
Doors: 1-5 (2)			       Bars/gates: 40%         
Unadjusted weight: 1650	       	       Extra weight: +3000

Armor class: 4+4+?          ("?" is either 1 (+1 chain) or unknown black chain)

Saving throws:     Poison 9  Wands 9  Stone 10  Dragon 11(7)  Spells 10

Proficiency Weapons:	2   3   4   5   6   7   8   9  10   man          >man      spc  spd
----------- -------    --  --  --  --  --  --  --  --  --   ---          ----      ---  ---
+3 Long Sword           6   4   2   1   0  -1  -2  -4  -6   1d8+9      1d12+9       3    5
2-Handed sword          5   4   3   2   0  -1  -2  -1  -1   d10+6      3d6+6        6    1
Firm Long Bow           4   2   1  -1  -3  -5  -6  -7  -8   1d6+2      1d6+2      7/14/21
Spetum (disarm: AC8)   10   8   6   5   4   3   2   0  -2   1d6+7      2d6+6        1    8
Daggar                 11  10   8   7   5   3   1   0  -3   1d4+6      1d3+6
[Lance (heavy horse)    7   6   6   5   4   4   3   3  -2   2d4+7      3d6+6        1    8]
[Firm L. Composite Bow  7   5   3   2   0  -2  -3  -5  -6   1d6+2      1d6+2      6/12/21]
Spells taken in:
	1st (4): P.Evil 14r, P.Evil 14r, Magic Missile 4 130', Ventril 9r 60'
	2nd (3): St. cloud 7r 2x2x2, Mirror Image 1d4+7% 14r, St. Cloud
	3rd (2): Haste 7creat 40x40 10r; Slow 160' 10r 40x40 7creat [+4att p67]
	4th (1): Poly Self 14t (then heal 1d12)
	Ring:  Fireball13+ 230' 20'r, 2 Poly Self, Cloudkill+ 10' 13r 4/6 40x20
		Haste 60' 8creat 40x40 11r, Improved Phantas 110' 900sq.ft. c+3r
		[[If rest 1 day: Wall of Fire 8, Confusion 8 as last 2 spells]]
Magic items:  	Fear wand (21 uses left).  Borrowed +1 chain, X Binocs
	Heat Cleaver sword of cold +3 (+6 vs fire), speak W.Dragon,Common,Chaotic G/N/E
		det. traps 1-3, magic 1-5, and locates secret doors 1-2
		50% exting. fires 10'rad (incl. wall of fire). Invul to normal fire.
		Very: Max damage is 1pt/segment (10/r): lava, demon, hellh, wall of fire
		Excep:-2/die & -4save vs fireball, lava, wall of fire, breath, Balrog
	Skeleton sword: -2 Cursed, Det. Metal, Intell 7, Repels Undead ($3k→Llarn)
	+5% lockpick 	Crow (familiar; bestows good vision; 4 hits, AC7) at home
        Small skin of potion that does + or - 1d6 heal/hurt per gulp.
	Certificate of resurrection (duplicate on file at Marchand church)
	Gauntlets of ogre strength: 19 STR, +3 attack, extra +6 damage
	7 arrows with Magic Mouths on them, 7 sim. invis. pellets with MM's:
		Orcas call, Breathing, Counting, Screams, Laughs, Footsteps, Dig2
	8 arrows with MMs + contin. dark: DIG2, 7 above. 8 sim. w/contin.light
	20 MM guard arrows: >shot/placed, laugh loud if monster passes or arrow laughs.
	Fake wand with button & Fake rod, each with 2 MMs that hum when "used"
	Ring of spell storing 6 	2 c.lt & dark rings; c.lt. headband
	1 potion of gaseous form in a small wineskin (potions from Morrn)
	Anti-evil shirkin (one use per type of creature, kills if hit, no save)
	1 +2/+2 arrow w/crawler poison and Dig2 MMs in Common, C.E., L.E., Neu.
	4 arrows crawler poison, C.Dark, 4 Dig2s.   1 s. skin of 5 doses scorpion poison.
	20 sets of Identify pearls and materials; 10 arrows w/+10 poison (save +4)
	Magic Mouths on all valuable possessions, which cry out at thieving attempt
	Magic Mouths on back of armor, sword, sacks which warn of rear attack
	Explosive runes on 2 "scrolls", 2 "books", 2 plaques, 5 condolence cards
	1 vial of slug digestive acid, in vial, padded, in outer vial, padded, in 3rd vial.
	4 winseskins of quasimagic black wine.  Oral posion potion (from Manticore)
	Sword #5 from Hill Giants: C.N., +1 flaming, det. gems, kind, & Number.
Equipment:	
   Carried (slung):     30' & 6' ropes	1 skin water    1 skin gd wine
			1 Long Bow	1 Spetum	2-Handed sword
			3 L. sacks	25 oils 	Thieving tools
			Charred ring of +1 Magic 	plate->leath in 1r
			2 wineskins of holy water (10 squirts each)
			400gp worth of incense. Material comps. for 20xspells.
   Bandelero of:        8 Holy Water  	MM Pellets	2 Daggars 	10 oils
   Quiver containing: 	MM arrows       7 Torches	1 Tinderbox/flint
   Quiver containing:	8 flame arrows	12 silv arrows 	All other arrows
   Quiver containing:	24 silv arrows  6 arrows w/capped, poison-frog invis tips
   Worn around neck: 	1 Silver Cross 	1 Anti-garrot metal band under collar
   In backpack:		1 Belladonna	1 Garlic	2 Wolvesbane	
			25 Oil 		4 Empty flasks	4 weeks' rations
			2lb Wrapped meat1 Silver mirror	1 sm. sack of dust
			3 shells & pea	1 Flute		10 juggling balls
			Sack: rags, alcohol, wax, string, paint, brush, ink, paper
   On belt:		Pouch of herbs: sugar, salt, pepper, honey, baking soda
   If mounted:		H. Warhorse (19 hits), Plate barding, Lance
   In saddlebags:	48 silv. arrows	48 norm. arrows 6 holy water
			4 wks. rations	8 skins water 	1 poison skin (marked)
			4 50' ropes	8 L. sacks	1 composite l. bow
   In invis saddlebags: 1 l. sword	10 holy water	1 wk rations
			48 silv arrows	1 l. compos. bow 2 skins of water
			500 gold	1 500 gp gem	

E.P. Bonus:  Thief 10%
Sword Attack bonus: +6 (for THF), +3 (for Gauntlets), +1 (for Elf)
Bow Attack bonus:   +3 (for DEX), +6 (for THF), +1 (for Elf), +3 (Gaunt p.64)
System shock: 91%		Resurrection: 94%
Will: Note certif. of ressurection; we assume I failed to revive.    My fear
  wand (or if nec. another item) is offered to any MU who WISHes me back; if
  not, then offer an item of  mine  to a cleric who will Raise Dead Fully on
  me.         Until this occurs: In return for her  many friendly acts,  far
  more than any  other Good  character  has rendered me,  I hereby  bequeath
  that Adriana the Ranger  shall be given  her choice of  using any and  all
  items I possess.  Any remaining items are  to be diced for by everyone who  
  can use the item, if they agree to return them if ever I'm brought back.
Striking from behind: Triple damage.  	with surprise: extra +4 on attack
Can surprise on 1-4 if not in metal armor, alone or 90' ahead
+3 on initiative to attack (due to DEX)
Speaks: Thief cant, C.N., elf, gnome, hobbit, (hob)goblin, orc, gnoll, common
Spells known: [45%; 5-7]
1st: Sleep 30'circ centered < 100' 35r, Find Fam., Rd Magic, Identify 7x50%, Charm 120', Ventril 60' 9r
	Magic Missle 4 1d4+1 130' 10'square, Friends 7r 60'rad, Write, Enlarge 2.4x, P.Evil 14r
2nd: Wiz. lock, St. Cld 7r 30' 2x2x2, Magic Mouth, Contin Lt 60'60'rad, Forget 3r, Mirr 14r
	Invis, Rope Trk 6indiv 14t 5-30', Web 14t 35' 40x20x10, Strength 7hrs, Knock
3rd: Fireball 170' 20'rad (33M cu.ft) 7d6, Clairvoy 7r, Phantas, Runes 6d4+6 10'rad, Sugg 8hrs
	Dispel Magic 120' 30'↑3, Haste 60/Slow 160' 10r 40x40 7creat +4att[p67], P.Evil 14r
4th: Confus 9r 2d8 120' <60x60, Poly Self 14t & Other 35', Fear 5-30 wide 60' long,
	Fire Shield 9r save+2 half/no dam, Charm Monst 60', Wall of Ice 70' 7t 700sq' 7/14/21 pts
	Fire Charm 14r 10' 15'rad of fire  Sugg (<12 words, save at -3) Damage 5'rad
Abilities:
	Pickpocket	    80%  (caught:  101%)
	Open locks	    72%  (62% +5% magic lockpick)
	Locate/remove Traps 66%
	Move silently	    77%
	Hide in shadows	    69%
	Climb walls	    96%
	Read languages	    40%
	Hear noise	    30%
Name: ARWEN	Owner: Merle Lenat 	Experience: 29105/26459
Class: F/MU   	Level: 5/5  		Alignment: N.G.		Race: Elf  

Strength   Intelligence   Wisdom   Constitution   Dexterity   Charisma
 17 (25)        14          11          13           17          14

Hits: 	35    (+4 for Crow)
	      10/3   8/2   7/3   10/4   9/3
Damage: 10    (incl. 4 for absence of crow)

Gold: 16150			       Gold carried: 50g,10e,10c,10k in jewels
Doors: 19/20 (7/8) [p.145]	       Bars/gates: 100% [p.145,126]
Unadjusted weight: 1650	       	       Extra weight: +6000
Hurl rocks: 160' 1d12(+13) [p.126]

Armor class: 2+6            (+2 Plate; +1 shield; +3 DEX mod)
	[3+5 when using a bow or two-handed sword]

Saving throws:     Poison 10  Wands 11  Stone 12  Dragon 12  Spells 13

Proficiency Weapons:	2   3   4   5   6   7   8   9  10   man          >man      spc  spd
----------- -------    --  --  --  --  --  --  --  --  --   ---          ----      ---  ---
+1 L. Sword             6   4   2   1   0  -1  -2  -4  -6   1d8+14     1d12+14      3    5
2-Handed sword          3   1   1   0  -2  -3  -4  -3  -3   1d10+13    3d6+13       6    1
Firm Long Bow           4   2   1  -1  -3  -5  -6  -7  -8   1d6+2      1d6+2      7/14/21
+3 Spear	        5   3   2   1  -1  -2  -3  -4  -5   1d6+16     1d8+16       1    7]
Ranseur (disarm: AC8)   9   7   6   4   3   2   1   0  -2   2d4+13     2d4+13       1    8]
[Lance (Heavy horse)	5   3   4   3   2   2   1   1   0   2d4+14     3d6+13       1    8]
[Firm L. Composite Bow  8   6   4   3   1  -1  -2  -4  -5   1d6+2      1d6+2      6/12/21]
[+1/+2 Daggar	        9   8   4   3   0  -1  -3  -4  -7   1d4+13     1d3+14   1   1    2]

Spells taken in:
	1st (4): Unseen Servant 11t 30', Light 60', Dancing Lights 90' 10r, Friends 5r 60'rad
	2nd (2): Stinking Cloud 30' 5r 20x20x20, Mirror Image 10r 1d4+5%
	3rd (1): Invis 10' radius  
Scrolls: detect magic, jump5 1t, MM7 190', FeatherFall13 10x10x10 2800lbs 130' [around neck]
Magic items:  
	+2/+2 arrow, DIG2 in C.E. & then Common, crawler poison
	+1  N.G. Sword (+4 vs slimes and blobs)
		Sec. doors 1-5, Magic 1-5, Slope Pass 1-5, Read Magic, Speak
	Wineskin of potion that does + or - 1d4 some requisite per gulp.
	Ring with MU continual light (inside), ring with clerical c. darkness
	Gauntlets of star giant strength: 25 STR, +6 attack, extra +13 damage
	False staff of power  ("BANG" flag comes out, wand shoots 1 needle/r)
	Discharged staff of power (bought from Steve's mage)
	1 Magic mouthed arrow (Footsteps receding), C. Lt. pellet (Laughter)
	7 C. Lt. MM'ed arrows: Fireball, wind, walk, count, cry, sing, whisper
	7 C. Dark arrows (C. Light headband), 4 w/MM sounds (walk,talk,breathe,scream)
	5 arrows w/DIG2, 1 w/MM breathing normally and C. Darkness.
	Potion of fire resistance (1 dose) bought from Thorn, in s. wineskin
	2 potion of gaseous form, in separate small skins.
	+1 Daggar (+2 against giant class)
	Bronze Horn of Valhallah (2d4 berserker F4, AC4, 24hp, 6t, 1/wk)
	3 wineskins of quasimagic "very good wine" -- can't stop drinking it.
	Ring of Surprise +2
	Explosive runes on 5 maps and 5 "scrolls" (actually just parchments)
	Fake wand with button, with magic mouth that buzzes when pushed
	MMs on horn, scrolls, gauntlets: each cries out at thieving attempt
	Magic Mouth on back of armor which warns of rear attack or thieving
	Crow (familiar; bestows good vision; 4 hits, AC7) 
Equipment:	
   Carried (slung):     2 50' ropes	2 skins of water, 2 of normal wine
			A complete set of gear for travelling in arctic climates:
			[fur coat, parka, gloves, boots, mufflers, fur hat, etc.]
			1 Long Bow	1 Ranseur	2-Handed sword
			8 L. sacks	3 Spears	1 Long Sword
			10' pole	1 chain mail net (10x10')/hooks
			2 wineskins of holy water (10 squirts each)
			2 50' ropes w/knots every 5' 	Ashes of Fchelrek's books
   Worn:		+2 Plate armor with straps making it strippable in 1r
   Bandelero of:        6 Holy Water  	5 Spikes 	6 Special darts
			Special: poisoned (+10 damage, save at +4), invissed, capped.
   Sack containing: 	2 empty flasks	5 Torches	1 Tinderbox/flint
   Quivers with:      	8 flame arrows	30 silv arrows 	all MM/spec arrows
   Worn around neck: 	1 Silver Cross 	1 Anti-garote metal band under collar
   In backpack:		1 Belladonna	1 Garlic	2 Wolvesbane	
			1 empty skin	4 Empty flasks	3 weeks' rations
			6 candles       1 Silver mirror	1 striped wineskin w/crawler poison
			Sack: oily rags, wax, string, brush, ink, paper
   On belt:		Pouch of herbs: sugar, salt, pepper, honey, baking soda, pepper
   If mounted:		H. Warhorse, Plate barding, Lance
   In saddlebags:	48 silv. arrows	48 norm. arrows 4 holy water
			4 wks. rations	8 skins water 	1 skin of wine
			4 50' ropes	8 L. sacks	1 composite l. bow
   In invis saddlebags: 1 l. sword	10 holy water	1 wk rations
			1 long composite bow		48 silv. arrows

E.P. Bonus:  Fighter 10%
Sword Attack bonus: +5 (for FTR), +6 (for Gauntlets), +1 (for Elf)
Bow Attack bonus:   +2 (for DEX), +5 (for FTR), +1 (for Elf), +6 (for Gaunt p64)

Will:  In return for his paying for 1/3 of my gauntlets' tax (over 3000gp),
	Thorn shall inherit those gauntlets.  Adriana has first pick of my other
	magic items, except Morrn is N.G. and gets the Blob sword.
	After that, all characters may then dice for
	all my remaining items. After repaying res. expenses, divide gold evenly.

System shock: 85%		Resurrection: 90%

Can surprise on 1-6 if not in metal armor, alone or 90' ahead (1-4 thru doors)
[this includes a +2 due to DEX; including the +2 ring, it's 1-6 even thru doors]
Speaks: alignment, elvish, gnome, halfling, (hob)goblin, orc, gnoll, common tongue

Psychic:
	Can intuit traps (1-6), secret doors (1-3), enemies (25%)
	Can intuit evil (25%), speak with plants or animals once/day

Spells known: [55%; 6-9]
	1st: Sleep, Find Fam., Rd Magic, Magic Missle, Tens. disk, Jump, Prot. Evil, Ventril
	     		Detect Magic, Enlarge, Shocking grasp, Charm, Identify, Unseen Servant
	2nd: ESP, Invis, Levitate, Mirror Image, Stinking Cloud, Web, MMouth,
			Wizard Lock, Locate Object, Leom. Trap, C. Light
	3rd: Haste, Slow, Lightening, Clairvoy, Dispel Magic, Invis 10',
			Prot. Missles, Leo. Hut, Phantas Force

Defn of DIG2: 
	MM#1: If arrow hits, say "I must warn you that if you don't pull me out
			within 4 rounds, I will have buried to your heart and killed you."
      	MM#2: If arrow goes on by, say "OK, guys, now we can get him from behind!"
Name: ARWEN	Owner: Merle Lenat 	Experience: 27565/25059
Class: F/MU   	Level: 5/5  		Alignment: N.G.		Race: Elf  

Strength   Intelligence   Wisdom   Constitution   Dexterity   Charisma
 17 (25)        14          11          13           17          14

Hits: 	35    (+4 for Crow)
	      10/3   8/2   7/3   10/4   9/3
Damage:

Gold: 4150			       Gold carried: 50g,10e,10c,1000jewel
Doors: 19/20 (7/8) [p.145]	       Bars/gates: 100% [p.145,126]
Unadjusted weight: 1650	       	       Extra weight: +12000 [145,126]
Hurl rocks: 160' 1d12(+13) [p.126]

Armor class: 2+6 (3+5)      (+2 Plate; +1 shield; +3 DEX mod)

Saving throws:     Poison 10  Wands 11  Stone 12  Dragon 12  Spells 13

Proficiency Weapons:	2   3   4   5   6   7   8   9  10   man          >man      spc  spd
----------- -------    --  --  --  --  --  --  --  --  --   ---          ----      ---  ---
+1 L. Sword             6   4   2   1   0  -1  -2  -4  -6   1d8+14     1d12+14      3    5
2-Handed sword          3   1   1   0  -2  -3  -4  -3  -3   1d10+13    3d6+13       6    1
Firm Long Bow           4   2   1  -1  -3  -5  -6  -7  -8   1d6+2      1d6+2      7/14/21
Spear		        8   6   5   4   2   1   0  -1  -2   1d6+13     1d8+13       1    7]
Ranseur (disarm: AC8)   9   7   6   4   3   2   1   0  -2   2d4+13     2d4+13       1    8]
[Lance (Heavy horse)	5   3   4   3   2   2   1   1   0   2d4+14     3d6+13       1    8]
[Firm L. Composite Bow  8   6   4   3   1  -1  -2  -4  -5   1d6+2      1d6+2      6/12/21]
[+1/+2 Daggar	        9   8   4   3   0  -1  -3  -4  -7   1d4+13     1d3+14   1   1    2]

Spells taken in:
	1st (4): Unseen Servant 11t 30', Light 60', Dancing Lights 90' 10r, Friends 5r 60'rad
	2nd (2): Stinking Cloud 30' 5r 20x20x20, Mirror Image 10r 1d4+5%
	3rd (1): Invis 10' radius  [[Mnem: Slow 40x40 140' 8r 5creat]]

Magic items:  
	+2/+2 arrow, DIG2 in C.E. & then Common, insin poison D
	+1  N.G. Sword (+4 vs slimes and blobs)
		Sec. doors 1-5, Magic 1-5, Slope Pass 1-5, Read Magic, Speak
	Crow (familiar; bestows good vision; 4 hits, AC7)
	Wineskin of potion that does + or - 1d4 some requisite per gulp.
	Ring with MU continual light (inside)
	Gauntlets of star giant strength: 25 STR, +6 attack, extra +13 damage
	False staff of power  ("BANG" flag comes out, wand shoots 1 needle/r)
	Fake wand with button, with magic mouth that buzzes when pushed
	1 Magic mouthed arrow (Footsteps receding), C. Lt. pellet (Laughter)
	7 C. Lt. MM'ed arrows: Fireball, wind, walk, count, cry, sing, whisper
	7 C. Dark arrows (C. Light headband), 4 w/MM sounds (walk,talk,breathe,scream)
	5 arrows w/C (3 DIG2), 1 w/D and MM breathing normally. All tips invis&capped.
	Potion of fire resistance (1 dose) bought from Thorn, in s. wineskin
	Magic Mouth on gauntlets which cries out at thieving attempt
	Magic Mouth on back of armor which warns of rear attack or thieving
	2 potion of gaseous form, in separate small skins.
	+1 Daggar (+2 against giant class)
	Bronze Horn of Valhallah (2d4 berserker F4, AC4, 24hp, 6t, 1/wk)
	Ring of Surprise +2
	DIG2: MM#1: If arrow hits, say "I must warn you that if you don't pull me out
			within 4 rounds, I will have buried to your heart and killed you."
	Explosive runes on 5 maps and 5 "scrolls" (actually just parchments)
	      MM#2: If arrow goes on by, say "OK, guys, now we can get him from behind!"
Scrolls: detect magic, jump5 1t, MM7 190', FeatherFall13 10x10x10 2800lbs 130' [around neck]
Equipment:	
   Carried (slung):     2 50' ropes	1 skin water    1 skin gd wine
			1 Long Bow	1 Ranseur	2-Handed sword
			3 L. sacks	3 Spears	1 Long Sword
			10' pole	1 chain mail net (10x10')/hooks
			2 wineskins of holy water (10 squirts each)
			2 50' ropes w/knots every 5' 	Ashes of Fchelrek's books
			Plate armor which is strippable in 1r
   Bandelero of:        6 Holy Water  	5 Spikes 	6 Special darts
   Sack containing: 	1 Oil flask 	3 Torches	1 Tinderbox/flint
   Quivers with:      	8 flame arrows	30 silv arrows 	all MM/spec arrows
   Worn around neck: 	1 Silver Cross 	1 Anti-garrot metal band under collar
   In backpack:		1 Belladonna	1 Garlic	2 Wolvesbane	
			1 Oil  		4 Empty flasks	3 weeks' rations
			6 candles       1 Silver mirror	1 striped wineskin w/2 D
			Sack: oily rags, alcohol, wax, string, 5 paint, brush, ink, paper
   On belt:		Pouch of herbs: sugar, salt, pepper, honey, baking soda, pepper
   If mounted:		H. Warhorse, Plate barding, Lance
   In saddlebags:	48 silv. arrows	48 norm. arrows 4 holy water
			4 wks. rations	8 skins water 	1 skin w/2 D inges (marked)
			4 50' ropes	8 L. sacks	1 composite l. bow
   In invis saddlebags: 1 l. sword	10 holy water	1 wk rations
			1 long composite bow		48 silv. arrows (5 w/C)

E.P. Bonus:  Fighter 10%
Sword Attack bonus: +5 (for FTR), +6 (for Gauntlets), +1 (for Elf)
Bow Attack bonus:   +2 (for DEX), +5 (for FTR), +1 (for Elf), +6 (for Gaunt p64)

Will:  In return for his paying for 1/3 of my gauntlets' tax (over 3000gp),
	Thorn shall inherit those gauntlets.  Adriana has first pick of my other
	magic items, except Morrn is N.G. and gets the Blob sword.
	After that, all characters may then dice for
	all my remaining items. After repaying res. expenses, divide gold evenly.

System shock: 85%		Resurrection: 90%

Can surprise on 1-4 if not in metal armor, alone or 90' ahead (1-2 thru doors)
+2 on initiative to attack (due to DEX)
Speaks: alignment, elvish, gnome, halfling, (hob)goblin, orc, gnoll, common tongue

Psychic:
	Can intuit traps (1-6), secret doors (1-3), enemies (25%)
	Can intuit evil (25%), speak with plants or animals once/day

Spells known: [55%; 6-9]
	1st: Sleep, Find Fam., Rd Magic, Magic Missle, Tens. disk, Jump, Prot. Evil, Ventril
	     		Detect Magic, Enlarge, Shocking grasp, Charm, Identify, Unseen Servant
	2nd: ESP, Invis, Levitate, Mirror Image, Stinking Cloud, Web, MMouth,
			Wizard Lock, Locate Object, Leom. Trap, C. Light
	3rd: Haste, Slow, Lightening, Clairvoy, Dispel Magic, Invis 10',
			Prot. Missles, Leo. Hut, Phantas Force
Name: ADRIANA	Owner: Merle Lenat 	Experience: 45542/45542
Class: Ranger/Cleric	Level: 6/5(6)  	Alignment: N.G.		Race: Half-Elf  

Strength   Intelligence   Wisdom   Constitution   Dexterity   Charisma
  18.78         13          14          13           13          12

Hits: 	40
	      7/8/5  8/4  5/8  6/7  7/4  5
Damage:

Gold: 44957			       Gold carried: 250g, 1000 in gems
Doors: 1-4    			       Bars/gates: 30%         
Unadjusted weight: 1650	       	       Extra weight: +1500

Armor class: 2+3            (+2 Plate)

Saving throws:     Poison  9  Wands 10  Stone 11  Dragon 11  Spells 12

Proficiency Weapons:	2   3   4   5   6   7   8   9  10   man          >man      spc  spd
----------- -------    --  --  --  --  --  --  --  --  --   ---          ----      ---  ---
Trollcrusher (L sword) 10   8   6   5   4   3   2   0  -2   1d8+5      1d12+5       3    5
Spetum  (disarm: AC8)  11   9   7   6   5   4   3   1   0   1d6+5      2d6+4        1    8
2-Handed sword          7   6   5   4   2   1   0   1   1   1d10+4     3d6+4        6    1
Firm Long Bow          10   8   7   5   3   1   0  -1  -2   1d6+2      1d6+2      7/14/21
[Lance (Heavy horse)    9   8   8   7   6   6   5   5   4   2d4+5      3d6+4        1    8]
[Firm L. Composite Bow 14  12  10   9   7   5   4   2   1   1d6+2      1d6+2      6/12/21]

Extra +6 damage against Bugbears, Ettins, Giants, Orcs, Gnolls,
			Trolls, Goblins, Hobgoblins, Ogres

Spells taken in:
	1st (5): Heal, Heal, Heal, Heal, Fear
	2nd (3): Speak with animals, Hold Person, Silence
	3rd (1): Prayer

Magic items:  
	Trollcrusher: +1 Good long sword (+3/+3 on Trolls); Intell 11, Ego 3
		x2 gems-finding, see invisible, read magic, speak common; 300g gems.
	+2 plate armor
	Rings with clerical continual light (inside) and darkness
	7 C. Lt. MM'ed arrows: Fireball, wind, walk, count, cry, sing, whisper
	7 C. Dark arrows (C. Light headband), 4 w/MM sounds (walk,talk,breathe,scream)
	Magic Mouth on back of armor which warns of rear attack or thieving
	Fake wand with button, magic mouthed to hum if pushed.
	1 dose of potion of gaseous form (luckily loaned to Jerry during Hramtime)
	+2/+2 arrow (for giant wars) with DIG2 in Common, Neu, then C.E.
	Healing potion
Equipment:	
   Carried (slung):     2 50' ropes	1 skin water    1 skin holy wine
			1 Long Bow	1 Spetum 	2-Handed sword
			3 L. sacks	Trollcrusher    1 10' pole
			2 wineskins of holy water (10 squirts each)
   Bandelero of:        9 Holy Water  	4 Spikes 	2 oils
   Sack containing: 	1 Oil flasks	7 Torches	1 Tinderbox/flint
   Quiver containing:	8 flame arrows	15 silv arrows 	1 MM arrow (marked)
   Worn around neck: 	1 Silver Cross 	1 Anti-garrot metal band under collar
   In backpack:		1 Belladonna	1 Garlic	2 Wolvesbane	
			1 Oil  		4 Empty flasks	1 week's rations
			6 candles       1 Silver mirror	1 sm. sack of dust
			Sack: rags, alcohol, wax, string, paint, brush, ink, paper
   On belt:		Pouch of herbs: sugar, salt, pepper, honey, baking soda
   If mounted:		H. Warhorse (20hp), Plate barding (AC3), Lance
   In saddlebags:	24 silv. arrows	24 norm. arrows 8 holy water
			4 wks. rations	8 skins water 	1 first aid kit
			4 50' ropes	8 L. sacks	1 composite l. bow
   In invis saddlebags: 1 l. sword	10 holy water	1 wk rations

E.P. Bonus:  None
Sword Attack bonus: +6 (for FTR), +2 (for STR)
Bow Attack bonus:   +6 (for FTR), +2 (STR)
Will:  Although I have befriended even chaotic players, I will rest easier
	knowing that only Lawful or Good characters diced for my items. In
	recompense, my gold will be divided among the other characters.
	If a party tried to res. me, they are reimbursed first. Thorn can wear
	my armor, but shall get no share of gold or items other than that.
System shock: 88%		Resurrection: 92%

Speaks: alignment, elvish, gnome, halfling, (hob)goblin,
	orc, gnoll, common tongue
Infravision  
30% resistant to sleep and charm

Can surprise on 1-3
Only surprised on a 1


Tracking
    Underground: must be less than 3 turns (30 minutes) old, to commence.
	Normal passage or room		65%
	Through door or stairs		55%
	Through trap door		45%
	Through secret door		25%
    Outdoors
	Base chance to track is		       90%
	For each creature over 1 tracked add	2%
	For each 24hrs that have elapsed add  -10%
	For each hour of rain/snow add        -25%

Name: MORRN	Owner: Doug Lenat	Experience: 36,023
Class: F     	Level: 6    		Alignment:  N.G.	Race: Dwarf

Strength   Intelligence   Wisdom   Constitution   Dexterity   Charisma
   16           10          11          19           12          13

Hits: 	69    (Con bonus +4)
	      10  10  5  8  5  7
Damage:

Gold: 11604             	       Gold usually carried: 50, 1k in gems
Doors: 1-3    			       Bars/gates: 10%         
Unadjusted weight: 1650	       	       Extra weight: +350

Armor class: 2+1  (2+5 vs giant-types)     ( +1 Plate; Dwarf)

Saving throws:     Poison 4   Wands 5   Stone 6   Dragon 6  Spells 8    (CON bonus +5)

Proficiency Weapons:	2   3   4   5   6   7   8   9  10   man          >man      spc  spd
----------- -------    --  --  --  --  --  --  --  --  --   ---          ----      ---  ---
+1 L. Sword            12  10   8   7   6   5   4   3   0   1d8+2      1d12+2       3    5
Firm Long Bow          12  10   9   7   5   3   2   1   0   1d6+1      1d6+1        7/14/2
2-Handed sword          9   8   7   6   4   3   2   3   3   1d10+1     3d6+1        6    1

+1 attack on goblins, hobgoblins, orcs
-4 on enemy attack by ogres, giants, titans, trolls


Magic items:  
	Ring with MU continual light (inside)
	1 arrow with Magic Mouth on it (Pseudo-Wish), 1 similar pellet
	6 arrows with tips that were poisoned, invised, and capped (insin C)
	1 arrow with tip that was c. darked, 5 simult. MMs do approaching footsteps.
	5 arrows whose tips were C. Lighted, MMed to scream, breath, OrcasCall, count
	Fake rod with button, 3MMed to hum if pushed; also uncoverable C.Lt. tip.
	2 bottles of soapy water
	+1 plate armor
	X-Ray binoculars  ($500/wk rent → Llarn)
	Magic Mouth on Binoculars, which cry out at thieving attempt
	1 potion of gaseous form (borrowed from Llarn, who borrowed from Arwen)
	+1 Sword, protection from undead; Neutral; Intell 4 (bought for 18k)
	Scrolls:  Jump (5), FeatherFall 13, MM7 (curr. loaned to Arwen)
	Magic Mouth on back of armor which warns of rear attack or thieving
	From Deck of many things:  ability to avoid any situation (one time)

Equipment:	
   Carried (slung):     50' rope      	1 skin water    1 skin holy water
			1 Long Bow	2 L. sacks	2-Handed sword
			3 Sm. sacks	1 leather armor	2 iron spikes
			2 wineskins of holy water (10 squirts each)
   Bandelero of:        4 Holy Water  	1 MM Pellet 	3 special darts
   Sack containing: 	2 Oil flasks	5 Torches	1 Tinderbox/flint
   Quiver containing:	8 flame arrows	8 silv arrows 	1 MM arrow (marked)
   Worn around neck: 	1 Silver Cross 	1 Anti-garrot metal band under collar
   In backpack:		1 Belladonna	1 Garlic	2 Wolvesbane	
			2 Oil  		1 mirror        1 week's rations
			Sack: rags, alcohol, wax, string, paint, brush, ink, paper
   On belt:		Pouch of herbs: sugar, salt, pepper, honey, baking soda
   If mounted:		H. Warhorse (21hp), Plate barding, Lance
   In saddlebags:	48  arrows	2 holy water
			4 wks. rations	9 skins water 	1 poison skin (marked)
			4 50' ropes	8 L. sacks	1 composite l. bow

E.P. Bonus: Fighter 10%  
Sword Attack bonus: +6 (for FTR)
Sword Damage bonus: +1 (for STR)
Bow Attack bonus:   +6 (for FTR)
Will: My gold is to be distributed among all characters, items diced for.
	This is after repaying party members who spent funds trying to ress. me.
System shock: 100%		Resurrection: 100%

Speaks: N.G., dwarvish, gnome, goblin, kobold, orc, common

	Detect Slopes	    75%
	Detect new construc 75%
	Detect shift walls  67%
	Detect traps	    50%
	Estimate depth	    50%
Name: GAILI	Owner: Merle Lenat	Experience: 20477
Class: F     	Level: 5    		Alignment:  L.N.	Race: Dwarf

Strength   Intelligence   Wisdom   Constitution   Dexterity   Charisma
 18.83           5          14          15           17(18)      11

Hits: 	39    (Con bonus +1)
	      6   9   8   3   9
Damage:

Gold: 18,054            	       Gold usually carried: 50, 3k in gems
Doors: 1-4    			       Bars/gates: 30%         
Unadjusted weight: 1650	       	       Extra weight: +1500

Armor class: 2+3  (2+7 vs giant-types)     (Plate; +3 DEX; Dwarf)

Saving throws:     Poison 6   Wands 7   Stone 8   Dragon 8  Spells 10   (CON bonus +4)

Proficiency Weapons:	2   3   4   5   6   7   8   9  10   man          >man      spc  spd
----------- -------    --  --  --  --  --  --  --  --  --   ---          ----      ---  ---
L. Sword               12  10   8   7   6   5   4   3   0   1d8+4      1d12+4       3    5
Firm Long Bow           7   5   4   2   0  -2  -3  -4  -5   1d6+2      1d6+2        7/14/2
2-Handed sword          8   7   6   5   3   2   1   2   2   1d10+4     3d6+4        6    1
Battle Axe

+1 attack on goblins, hobgoblins, orcs
-4 on enemy attack by ogres, giants, titans, trolls


Magic items:  
	Axe 3 from hill giant fortress
	Rings with Clerical continual light and darkness (inside)
	1 arrow with C.Dark & Magic Mouth on it (Laughing), 1 similar pellet
	Fake rod with button, MMed to hum if pressed, C. Lt. tip (covered now)
	Invisible +1 daggar (borrowed from Adriana)
Equipment:	
   Carried (slung):     50' rope      	1 skin water    1 skin holy water
			1 Long Bow	2 L. sacks	2-Handed sword
			3 Sm. sacks	1 leather armor	2 iron spikes
			2 wineskins of holy water (10 squirts each)
   Bandelero of:        4 Holy Water  	1 MM Pellet 	3 special darts
   Sack containing: 	5 Oil flasks	5 Torches	1 Tinderbox/flint
   Quiver containing:	8 flame arrows	8 silv arrows 	1 MM arrow (marked)
   Worn around neck: 	1 Silver Cross 	1 Anti-garrot metal band under collar
   In backpack:		1 Belladonna	1 Garlic	2 Wolvesbane	
			2 Oil  		1 mirror        1 week's rations
			Sack: rags, alcohol, wax, string, paint, brush, ink, paper
   On belt:		Pouch of herbs: sugar, salt, pepper, honey, baking soda
   If mounted:		M. Warhorse (20hp), Plate barding
   In saddlebags:	48  arrows	2 holy water
			4 wks. rations	9 skins water 	1 poison skin (marked)
			4 50' ropes	8 L. sacks	1 composite l. bow

E.P. Bonus: Fighter 10%  
Sword Attack bonus: +5 (for FTR) +2 (for STR)
Sword Damage bonus: +4 (for STR)
Bow Attack bonus:   +3 (for FTR) +3 (for DEX)  +2 (for STR)
Will: My gold is to be distributed among all characters, items diced for.
	This is after repaying party members who spent funds trying to ress. me.
System shock: 91%		Resurrection: 94%

Speaks: N.G., dwarvish, gnome, goblin, kobold, orc, common

	Detect Slopes	    75%
	Detect new construc 75%
	Detect shift walls  67%
	Detect traps	    50%
	Estimate depth	    50%
Name: REINA  	Owner: Merle Lenat 	Experience: 719/654
Class: Cleric/Ranger	Level: 1/1     	Alignment: C.G.		Race: Half-Elf  

Strength   Intelligence   Wisdom   Constitution   Dexterity   Charisma
   16           14          16          15           12          16

Hits: 	8 
	      8/2/3
Damage:

Gold: 200  			       Gold carried: 20g, 180 in gems
Doors: 1-3    			       Bars/gates: 10%         
Unadjusted weight: 1650	       	       Extra weight: +350

Armor class: 2

Saving throws:     Poison 11  Wands 12  Stone 14  Dragon 15  Spells 15

Proficiency Weapons:	2   3   4   5   6   7   8   9  10   man          >man      spc  spd
----------- -------    --  --  --  --  --  --  --  --  --   ---          ----      ---  ---
Long Sword             18  16  14  13  12  11  10   8   6   1d8+1      1d12+1       3    5
2-Handed sword         14  13  12  11   9   8   7   8   8   1d10+1     3d6+1        6    1
Firm Long Bow          17  15  14  12  10   8   7   6   5   1d6+1      1d6+1      7/14/21
[Lance (Heavy horse)   16  15  15  14  13  13  12  12  11   2d4+2      3d6+1        1    8]

Extra +1 damage against Bugbears, Ettins, Giants, Orcs, Gnolls,
			Trolls, Goblins, Hobgoblins, Ogres

Spells taken in:
	1st (3): Heal, Command, Fear

Magic items:  
	Rings with clerical continual light (inside) and darkness
	2 C. Lt. MM'ed arrows: Chant, Footsteps
	Magic Mouth on back of armor which warns of rear attack or thieving
	Fake wand with button, magic mouthed to hum if pushed.
	+1 daggar (borrowed from Adriana)

Equipment:	
   Carried (slung):     2 50' ropes	1 skin water    1 skin holy wine
			1 Long Bow	1 Spetum 	2-Handed sword
			3 L. sacks	Long Sword      1 10' pole
			2 wineskins of holy water (10 squirts each)
   Bandelero of:        9 Holy Water  	4 Spikes 	2 oils
   Sack containing: 	1 Oil flasks	7 Torches	1 Tinderbox/flint
   Quiver containing:	8 flame arrows	15 silv arrows 	1 MM arrow (marked)
   Worn around neck: 	1 Silver Cross 	1 Anti-garrot metal band under collar
   In backpack:		1 Belladonna	1 Garlic	2 Wolvesbane	
			1 Oil  		4 Empty flasks	1 week's rations
			6 candles       1 Silver mirror	1 sm. sack of dust
			Sack: rags, alcohol, wax, string, paint, brush, ink, paper
   On belt:		Pouch of herbs: sugar, salt, pepper, honey, baking soda
   If mounted:		H. Warhorse (21hp), Plate barding (AC3), Lance
   In saddlebags:	24 silv. arrows	24 norm. arrows 8 holy water
			4 wks. rations	8 skins water 	1 first aid kit
			4 50' ropes	8 L. sacks	1 composite l. bow
   In invis saddlebags: 1 l. sword	10 holy water	1 wk rations

E.P. Bonus:  10/0
Sword Attack bonus: +1 (for FTR)
Bow Attack bonus:   +1 (for FTR)
Will:  Choice of stuff goes to any Rangers; then others may choose what they
	(the rangers) cannot use.   All my gold goes to charity, however.
System shock: 91%		Resurrection: 94%

Speaks: alignment, elvish, gnome, halfling, (hob)goblin,
	orc, gnoll, common tongue
Infravision  
30% resistant to sleep and charm

Can surprise on 1-3
Only surprised on a 1


Tracking
    Underground: must be less than 3 turns (30 minutes) old, to commence.
	Normal passage or room		65%
	Through door or stairs		55%
	Through trap door		45%
	Through secret door		25%
    Outdoors
	Base chance to track is		       90%
	For each creature over 1 tracked add	2%
	For each 24hrs that have elapsed add  -10%
	For each hour of rain/snow add        -25%

Name: LLARN	Owner: Doug Lenat	Experience: 35020/35020
Class: Th/F   	Level: 6/6  		Alignment:   N.		Race: Dwarf

Strength   Intelligence   Wisdom   Constitution   Dexterity   Charisma
 18.93           8           8          14           16           9

Hits: 	35    
	      5/8   6/6   5/7   4/9   3/9   4/1
Damage:

Gold: 14,607			       Gold usually carried: 50g; 5k in gems.
Doors: 1-4 (1)			       Bars/gates: 35%         
Unadjusted weight: 1650	       	       Extra weight: +2000

Armor class: 2+2            (2 Plate/shield; 2 DEX mod)
  when thieving: 8+2        (8 Leather; 2 DEX mod)
  vs giants: 3+6	    (3 plate, no shield, 2 DEX, 4 Dwarf)

Saving throws:     Poison 5   Wands 6   Stone 7   Dragon 7   Spells 8    (CON bonus +4)

Proficiency Weapons:	2   3   4   5   6   7   8   9  10   man          >man      spc  spd
----------- -------    --  --  --  --  --  --  --  --  --   ---          ----      ---  ---
L. Sword               11   9   7   6   5   4   3   1  -1   1d8+5      1d12+5       3    5
Firm Long Bow           6   4   3   1  -1  -3  -4  -5  -6   1d6+2      1d6+2        7/14/2
2-Handed sword          7   6   5   4   2   1   0   1   1   1d10+5     3d6+5        6    1
Spear                   8   6   5   4   2   1   0  -1  -2   1d6+5      1d8+5        1     
Spear (hurled)          8   7   5   4   2   0  -1  -2  -3   1d6+2      1d8+2     1/2/3]
[Magic +0 Club         13  11   9   7   5   4   2   1  -1   1d6+5      1d3+5        2     ]
[Firm L. Composite Bow  9   7   5   4   2   0  -1  -3  -4   1d6+2      1d6+2     6/12/21]
[Wooden Darts           9   7   5   3   1  -1  -3  -3  -5   1d3+1      1d2+1   0.7/1.5/3]

+1 attack on goblins, hobgoblins, orcs
-4 on enemy attack by ogres, giants, titans, trolls
Ability to attack at +3 with nonmetallic weapons


Magic items:  
	Potion (#7) of storm giant strength
	+0 Magic club
	Wineskin of potion that does + or - 1d4 some requisite per gulp.
	Bronze Horn of Valhallah (temp. w/Arwen)
	Ring with MU continual light (inside) and clerical c. dark
	Fake wand with button, magic mouthed to hum when pressed
	1 arrow with Magic Mouth on it (Pseudo-Wish), 1 similar pellet
	Magic Mouth on back of armor which warns of rear attack or thieving
	2 arrows with C. Lt. on them
	Vial of giant slug digestive juices


Equipment:	
   Carried (slung):     50' rope      	1 skin water    1 skin holy water
			1 Long Bow	1 Club		2-Handed sword
			3 L. sacks	8 Spears	Thieving tools
			3 Sm. sacks	1 leather armor	2 iron spikes
			1 skel. sword	1 shield which fits over that sword
			2 wineskins of holy water (10 squirts each)
   Bandelero of:        6 Holy Water  	1 MM Pellet 	3 special darts
   Sack containing: 	2 Oil flasks	5 Torches	1 Tinderbox/flint
   Quiver containing:	8 flame arrows	22 silv arrows 	1 MM arrow (marked)
   Quiver containing:	24 silv arrows  12 arrows w/capped, poisoned, invis tips
   Worn around neck: 	1 Silver Cross 	1 Anti-garrot metal band under collar
   In backpack:		1 Belladonna	1 Garlic	2 Wolvesbane	
			2 Oil  		2 Silv mirrors  1 week's rations
			Sack: rags, alcohol, wax, string, paint, brush, ink, paper
   On belt:		Pouch of herbs: sugar, salt, pepper, honey, baking soda
   If mounted:		H. Warhorse (19 hits), Plate barding, Lance
   In saddlebags:	48 silv. arrows	48 norm. arrows 2 holy water
			4 wks. rations	9 skins water 	1 poison skin (marked)
			4 50' ropes	8 L. sacks	1 composite l. bow
   In invis saddlebags: 1 l. sword	2 holy water	1 wk rations
			48 silv arrows	1 l. compos. bow 2 skins of water
			20 gold		1 100gold gem	12 poison silv arrows

E.P. Bonus: Fighter 10%  Thief 10%
Sword Attack bonus: +5 (for FTR), +2 (for STR)
Club Attack bonus:  +5 (for FTR), +2 (for STR), +3 (Nonmetallic weapon)
Misl Attack bonus:   +5 (for FTR), +2 (for DEX), +3 (Nonmetallic weapon), +2 STR
Will: My gold is to be distributed among all neutral (and part-neutral) characters.
	They can then dice for my items. If any items are unusable by them,
	then characters who CAN use them may dice for them.
	This is after repaying party members who spent funds trying to ress. me.

System shock: 88%		Resurrection: 92%

Striking from behind: Triple damage 	 With surprise: extra +4 on attack
+1 on initiative to attack (due to DEX)
Speaks: Thieves' cant, alignment, dwarvish, gnome, goblin, kobold, orc, common

Abilities:
	Pickpocket	    55%  (caught:  76%)
	Open locks	    62%
	Locate/remove Traps 60%
	Move silently	    47%
	Hide in shadows	    37%
  	Hear noise	    20%
	Climb walls	    81%
	Read languages	    25%
	Detect Slopes	    75%
	Detect new construc 75%
	Detect shift walls  67%
	Detect traps	    50%
	Estimate depth	    50%